BS
Bait & Switch

You saw the ad. It was BS. Here's the game anyway — every door below is a real, complete version of a game that only ever existed as a fake ad.

No bait · no switch · the ad is the game

Playable now · Free as seen in every war-game ad
ORDER AND DISORDER
WIN FIRST — route the banner. Gates do arithmetic on living men, and your soldiers keep their names, their levels, their graves.
Enterthe count-gate army ad, kept honest
Playable now · Free as seen in every "tower defense" ad that isn't one
WYRMWATCH
Serpents thread a lava maze and grow while they live. Their coil is your reward, your blindness and your clock — so the whole game is when you pull the trigger.
Enterthe serpent-defense ad, kept honest
Playable now · Free as seen in the two-games-in-one ad
HOLD & MARCH
The fort always falls — the muster bell decides what the fall buys. Everyone you save is a rifle in the column that marches the coast back.
Enterthe spliced-footage ad, kept honest
Playable now · Free as seen in every Red-or-Blue ad
UNTO RUIN
Two fates a turn, both previewed honestly. Absorb what joins you, kill what you outnumber — the threat is the bounty — and mind the order. The dice were always theater.
Enterthe dice-corridor ad, kept honest
Playable now · Free as seen in every snowbound war-map ad
FROSTLINE
The front is a line in the snow and it moves for whoever earns it. Your army arrives by train, on a timetable you can read — and so does theirs.
Enterthe war-front ad, kept honest
Playable now · Free as seen in every zombie-siege ad
HEADCOUNT
First-person turret against the horde. The body count IS the game — milestone by absurd milestone.
Enterthe turret-defense ad, kept honest
Playable now · Free as seen in the same zombie-siege ad — second opinion
TRIAGE
The last hospital's door gun. Medics run stretchers through your kill lanes; the score is who you carry in, and the wall remembers every name you couldn't.
Enterthe turret-defense ad, kept honest twice
Next con as seen in every pin-puzzle ad
PULL THE PIN
Hero above, gold in the middle, lava below. Pull them in the one order that doesn't end badly.
In the shopthe ordering-puzzle ad, kept honest
Next con as seen in every wrong-choice ad
WRONG DOOR
The runner in the ad always picks the worst gate. Here the doors are real math — and picking right is the game.
In the shopthe gate-runner ad, kept honest