BS
Bait & Switch

You saw the ad. It was BS. Here's the game anyway — every door below is a real, complete version of a game that only ever existed as a fake ad.

No bait · no switch · the ad is the game

Playable now · Free as seen in every war-game ad
ORDER AND DISORDER
WIN FIRST — route the banner. Gates do arithmetic on living men, and your soldiers keep their names, their levels, their graves.
Enterthe count-gate army ad, kept honest
Playable now · Free as seen in every "tower defense" ad that isn't one
WYRMWATCH
Serpents thread a lava maze and grow while they live. Their coil is your reward, your blindness and your clock — so the whole game is when you pull the trigger.
Enterthe serpent-defense ad, kept honest
Playable now · Free as seen in every fort-siege ad
HOLD THE LINE
You are the commander. Walk the walls, spend the gold the horde drops on towers and barracks, and raise the army that holds the fort.
Enterthe fort-siege ad, kept honest
Playable now · Free as seen in every Red-or-Blue ad
UNTO RUIN
Two dice, one road. Each roll offers two distances — see exactly where each lands you, then walk. Eat what you outnumber, become what joins you, and spend the road’s gold at the Mint.
Enterthe dice-corridor ad, kept honest
Playable now · Free as seen in every snowbound war-map ad
FROSTLINE
The front is a line in the snow and it moves for whoever earns it. Your army arrives by train, on a timetable you can read — and so does theirs.
Enterthe war-front ad, kept honest
Playable now · Free as seen in every zombie-siege ad
HEADCOUNT
First-person turret against the horde. The body count IS the game — milestone by absurd milestone.
Enterthe turret-defense ad, kept honest
Playable now · Free as seen in the same zombie-siege ad — second opinion
TRIAGE
The last hospital's door gun. Medics run stretchers through your kill lanes; the score is who you carry in, and the wall remembers every name you couldn't.
Enterthe turret-defense ad, kept honest twice
Next con as seen in every pin-puzzle ad
PULL THE PIN
Hero above, gold in the middle, lava below. Pull them in the one order that doesn't end badly.
In the shopthe ordering-puzzle ad, kept honest
Next con as seen in every wrong-choice ad
WRONG DOOR
The runner in the ad always picks the worst gate. Here the doors are real math — and picking right is the game.
In the shopthe gate-runner ad, kept honest